Hey there. Could someone enlighten me about this a little?
So here's the thing.
When i press the Insert a custom material icon the custom material creator opens up. Ok!
I add all the premade textures from whom I would like to make a material for use later on. OK!
I then save that Material and the problem comes when I load that material.
So the textures whit whom I made the material are 512x512 px and when I load that same material the scale of the texture is really huge... like 20k x 20k...
If I scale it via scale slider to -8x then i get the original size... but what if I want to scale it lower then the original scale? if you understand what I'm saying..
Is there any correct recipe for making an custom material that behaves correct like quixels materials?
Thank you !
Replies
When you create a custom material you can set how large texture is in real life, default is 1mx1m (100cm) It can also be due to texel density, what is it set to on your project?
It seems like it was ignoring me changing the Width while creating the material. Not, with some reason, it works like it supposed to. Me happy if it continues to work properly.
Sorry for the "fake topic" then I guess.
Moderators can delete it. Thanks
Still learning tho but you can take a look here
https://www.facebook.com/Slagged