@eXecutex Thanks for doing the challenge until now, I really enjoyed the few times I participated :) Doing just a prop for the rest of this month sounds like a good idea to me, however, I am not sure if bi monthly really is a good idea since a) it is much harder to find the time to commit to a 2 month project and people…
What i'm doing is very complicated I know you don't understand. But for me people who have watch did understand. I did not use advance graphics because I don't have such an advance computer. Believe me I would do advance graphics and due to time. How things are in the world several complications like you know have thwarted…
Hey. Thanks for the cool program. I've been learning the workflow over the past week and we are about to use it on a game as one of our main texturing applications. I've just downloaded 2.0 and am checking it out. I created ton of materials for 1.8 today, but it seems I can't use them with 2.0. They don't show in the…
Cant narrow it down, for me its zoe 2 or ico or shadow of the colossus or uncharted 2 or god of war 3 haha I remember getting zoe 2 when it came out and then it became almost impossible to find anywhere. the first zoe I thought was ok, bit boring though and felt like an after thought from mgs. the 2nd game blew me away…
I do have a WIP thread going on, but I haven't updated it in a while, and there have been some significant changes done. But here it is: http://boards.polycount.net/showthread.php?t=69902&page=2 . The first 2 pages really don't show much of what I've done, only the last picture of the second page really shows what I've got…
So this is going to be a big post, didn't register before and it took a while before the first post got approved so lots of pictures inbound. I wanted to stay somewhat close to kunkkas original weapon but still add something to it, concepting isn't my strongest point by any means but it was something to start from at…
so i'll be building a new rig soon, and i have some things in mind but really i have some questions that i guess anyone can answer if they ever had the same concerns, but also tech-heads will be able to tell me what's what. firstly, hard drives: i was planning on grabbing an SSD card, around the 30gb mark, and installing…
Hello ! I'm Maxime a french environment artist and i'm trying to get a job in video game industry. To give a little context, I worked for 2 years (internship and freelance missions) for serious games applications. I then worked for 3 years as 3D artist instructor in a school. For roughly 2 months I've been sending…
Who we are: The team is currently 2 dedicated people and 2 others who spare their time when they can. The 2 dedicated people are a lead programmer and a lead artist both have been working in the industry for 3 years (AAA titles, indie projects, etc). We are a small start up so please don't think we have deep pockets. When…
Say I have following: - a set of fairly low poly modular wall models. - a few tileable textures: wall, broken walls, etc. - I want to blend these textures to hide the repeat tiling when you have a long stretch of walls. Now, I know there are 2 general approaches: - vertex color blending: this is no go for me due to model…