We are still in the planning stages, but our intention is to create a mostly fictional throne chamber unique in that it also doubles as a combat arena. The structures, props and settings will be largely inspired by tribal or nomadic groups. We are picturing a large space comprised of simple, earthy materials. Pools of…
Goof stuff Jordan, as always. I feel like there need to be a greater color depth to the vegetation, the leafy bushes tend to desaturated at the top, which doesn't contrast well with the already grey surroundings. Not sure that's the root of it, but some glorious touches of color could pump this up significantly.
Hey everybody! We have another update here, this one for the platform and throne room, now both in unreal! Here we have a side-by-side comparison between two platforms, one with a simple lambert, and one with a platform material built in Substance Designer, before several bitmap images were exported and then used to build…
Whelp... Thought i'd go ahead and enter the fray. It's been too long since i've done a personal environment and this competition peaked my interests. I checked out substance designer and decided that it's a pretty awesome tool so i figured i'd try and use it to the best of my ability in creating the textures for this…
I have a really bad habit of skipping from one shiny thing to the next without finishing anything ever and this isn't really conducive to like, getting a portfolio done or really ever having anything to show off, but rather than having a new thread for each thing I'm working on I think I am just going to keep all my p&p…
Hey everyone, My name is Nedzad and I will be entering the contest alone. I am really glad to be participating. This is actually my first attempt to make a game environment, so go easy on me :) (I am usually doing archviz stuff, so this is quite out of my comfort zone, but hopefully I will have time to adjust, and it will…
This will be my first contest, and one of my first submissions for critique of the PC community. I look forward to seeing what all you amazing artists come up with. This contest may be a bit ambitious for me with the current title I'm working on due this year (Tom Clancy's: The Division), but Many of the artists here use…
Just started rooting through this thread again. At the moment I'm using IBL in Unity with Marmoset Skyshop and noticing massive differences depending on levelling. Like others here I prefer to make my textures on the lower end (guess that also allows room for the light to add on top).
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
I've been having a reoccurring problem with Maya's display layers system. If I do anything that deletes the history of a mesh, it will become perpetually stuck in whatever layer it was assigned to. So say I put a piece of the roof in the "roof_1" layer. But later I delete its history, and want to add it to a different…