We are still in the planning stages, but our intention is to create a mostly fictional throne chamber unique in that it also doubles as a combat arena. The structures, props and settings will be largely inspired by tribal or nomadic groups. We are picturing a large space comprised of simple, earthy materials. Pools of blood break up the packed earth floor, wood beams and ropes make up the walls and balconies surrounding the open area. Bright fabrics hang down and are stretched tight above, filtering the sunlight coming through. The air is full of dust. Offset and elevated from the center, a modest yet towering, throne featuring giant tusks and thick furs, provides the perfect vantage point for the violent displays below.
We plan on Unreal Engine 4 for final presentation.
About us:
Phill and I are developers from the Dallas area. Our combined skills and experience include extensive knowledge of multiple game engines and software, technical art and world building, complex materials/shaders, lighting, and much more.
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We'll be using some combination of the following software to get everything done:
3DS Max
Modo
ZBrush
Photoshop
Substance Designer
Substance Painter
And we'll be using UE4 to render out our final, as Tim mentioned. Lots of cool stuff by everyone else so far! Looking forward to this!