Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…
I've been working on a Minigun model, this one called the ★Rock Cannon. (If you're familiar with where that's from, yay for you. If not, let the others do the cover-blowing) I'd post the reference pics I used, but that would blow the cover of where this originates. It should be noted that those pics are a bit dated, as…
Hello all, As a new member to this community/site I decided to share some of my 3D and 2D art with you guys. The work I post here are done on my free time and my own designs. The 3D project I'm working on at the moment is what most would call a classic fantasy dragon and is made in Maya. I've drawn dragons ever since my…
Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback. The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps. I want to have this model…
Hey all. I'm a vehicle/weapon artist by day, but I've been working on something else by night. I thought it would be fun to take the concepts on Blizzards site ( <3 diablo!) and come up with what I think the female version could look like while also learning a bunch of character art pipeline stuff.. I also wanted to learn…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…
lol someones got a vengeance against... everything. Though I do agree. As for the problem? I do agree with crazymatt, vista can be a bit of a bugger when playing games. First off, forget about DX10, for all the urban legends that are being called in this thread, this is the biggest one. No real difference imo, for the hit.…
Hello, first-time polycounter here! I'm currently trying to teach myself environment art, but my output has been kind of subpar so far, wich is why i want to do it right this time around and spend more time on the blockout / composition before going into the details (and in the end hopefully have something thats up to the…
Hey guys! I'm trying to push forward my polishing skills with this medieval castle. I'd like your input on lighting, mood and the castle's models and textures if you don't mind. I'd also love it if you could also point me towards any odd feeling regarding incoherence in storytelling, design and those theoretical matters.…