Hey guys! I'm trying to push forward my polishing skills with this medieval castle. I'd like your input on lighting, mood and the castle's models and textures if you don't mind. I'd also love it if you could also point me towards any odd feeling regarding incoherence in storytelling, design and those theoretical matters. I'm stretching this project on the long term and don't really have a deadline, until I really start hitting diminishing returns. I'm a big fan of using historical landmarks as inspiration and this castle is heavily drawn from the Château de Chaumont in France!
Everything is made in UE4, using 3dsMax for modeling, and the Adobe Substance 3D suite for texturing (designer and painter). Terrain shader and textures are from Brushify. Characters and outdoor props are from the UE4 Marketplace and the castle is fully made by myself!
See you soon for some updates, and feel free to let me know of your opinions
Above is the current state of the scene. I'm planning on making many different shots from many locations as well as having a few different lighting scenarios. Under is a progress GIF of the piece from blockout to the current result.
and here are some of the refs I've been mostly using