Hey folks! I'm currenlty working on a little project. The aim is to recreate some of the environments from Beneath a Steel Sky within the UDK (in 3D), focusing on capturing the visual style. I've already done one little test where I attempted to use Hannes Appell's technique (see this video: [ame="…
I normally would want to wait until I get a bit further to make a topic but with this being such a departure to what I normally make I wanted to get as many crits and or tips along the way. Not only that but not enough topics start from the very beginning so I'm hoping this will help some other artist who may have trouble…
Looks cool, but I spot some potential lightmass issues on the rightmost house. I like that you turned off Ambient Occlusion, since all it occludes is how ugly it really looks ^^ I know the recessed window problem all too well. However, you'd be surprised with what you can get away there. A good idea for the window material…
FlynT : I chose UDK because I'm pretty familiar with it and I had professors who are very familiar with it and able to offer sound advice. (I'm on here since the semester is over! No classes for me this summer! :| ) leleuxart: Thanks! I'll try that. I wasn't quite sure that I was doing with that fresnel. I don't really…
That's actually what the guy said in that video. Or at least that's how I understood it, that Source is coming for Linux. I was just wondering if there's anything current. Looks like Unity is one. And that Mono stuff which I'll take a look at. Still, I wish something like UDK (maybe UDK4?) and/or Crytek would do it too. I…
PROJECT NAME: In Search Of Sound And Color OVERVIEW: Its a game for the Unreal Development Kit. The game is a cartoony side-scroller with a heavy emphasis on pacing and use of color. The initial levels are very bare and without any color at all; the further the player gets the more and more color and detail is introduced…
K, I'm going to answer this myself in case anyone else needs to know. This question of tagging came up when working in a team environment where I was unable to tag other artists' assets. Here's what I can tell from my bit of detective work: If you are working by yourself, tagging works fine. As you create something, a note…
I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
This thread is a collection of personal work conducted for USO; however some work may belong to others. The UDK Screenshots are also taken from the Editor window to capture to post process. This post contains a basic overview of the game, while others that follow will provide personal assets, texturing and art style…
Someone is working on a shader for unity: http://www.polycount.com/forum/showthread.php?t=120093&highlight=unity+shader There is also a shader for maya by kodde http://www.kostas.se/?p=30 When I heard about it, I also tried to make on for UDK, but my knowledge in shaders is/was a bit to limited to get it working properly,…