Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
I was wonder if it is possible to blend textures by height like I watched in UDK. So if one texture was a brick and the other texture is moss. You can paint with vertex to only have the moss blended in the cracks? Like this. http://eat3d.com/free/vertex_painting Any direction would be appreciated!
You will probably want to look at texturing a 3d model with PBR textures, using either substance painter which i highly recommend or quixel suite (which i haven't used fully) . Substance painter is great because you can paint directly on to your 3d mesh, making it very precise and fun to use. You build up all three maps in…
Shoot your own textures when and if you can if not no shame in allowing someone else to shoot them for you. So yea I think its fine, but I also think there is a danger that they start to get a little over used. It might be a great texture but if everyone under the sun is using it then its probably not really worth it. At…
When I reimport my base textures & model, the model sometimes turns into just an untextured gray model, across all maps(albedo gloss normal etc) in 3do. Yet the textures in PS seem to appear as normal. Also there shouldn't be anything wrong with the textures as when I recreate the project from scratch using the same…
Hey all. I'll explain my situation, and then I have a quick question to refine my thinking. We're using an atlas full of gradients to texture a large number of buildings for a mobile project. Sometimes there is a building which requires a small unique texture. I'm wondering, would it be better to add that item to it's own…
Hello Polycount, I'm currently modelling a concept for a rhasta themed ward and wanted to put in some gaps in the model. (see the gaps in the middle of the body texture) My question is whether or not i will have to shell the body polygons or not to apply a texture on the inside? The reason this may be an issue is that…
Hi Polycounters, Its been a while. So this is my take for a ONE TEXTURE environment using UDK. The floors have a separate texture, but all the structures and some props share the same texture. The scene looks a bit empty, I am working on some props to add, like a big container that will be placed in the middle of the…
The 3D Artist's Coloring Book Grab the link to download here: https://gumroad.com/l/3dColoringBook Follow me on youtube so you can get updates on when new entries are added to the book: https://youtube.com/c/stylizedstation Here's an example of my latest addition: Original model by martinMCGREGOR.…
If you are tiling textures, like the walls, you should have the UV's overlapping so they share the same texture space. Anything that can share textures should use texture.