Hi everyone, I noticed that if you were to try to remove a UV seam in Painter using the clone tool, the results depend on the resolution setting of the texture set. If I were to use the clone tool when I'm at 512x512, the seams remain pretty obvious. When exported in 515X512, the seams also remain pretty obvious. If I were…
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I get this wierd effect and don't know what's causing it. I've made this crate in Maya and exported it into unity. In Maya, when I put directional lights everything seems fine, my normals are all looking good, and I have no idea. All help appriciated. picture attached
http://postimg.org/image/4f6v7yfa9/ here it can be seen that i couldn't connect them.. any ideas guys? been stuck at this for awhile. damn it. and i cant bridge these edges.. http://postimg.org/image/k30cqn8zt/
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…