Hey! Thanks for checking out my thread, Ive been working on improving my Unreal Engine 4 environment art skills and getting to grips with all the material editor has to offer. This threads intentions are to show my goals, gain constructive feedback and get inspired as I progress :D With the environments current progress…
From the outset I want to apologize for my awkward English :) For a long time I am drawing this concept, but I can't complete him. I need an unbiased view from the outside. This is raven enchantress. I meant that this is a girl obsessed with the evil spirit of a raven (by analogy with the obsession with the devil)This…
Saw a lot of cool female knight concepts going around and got super attached to this one. Doing this because I want to diversify the body types in my portfolio and practice armor and stylized work. Original concept art by Sean Ng
Hey guys, don't know how much of this kind of thing gets posted on here but I'm mocking up a quick UI design for a little game idea me and a mate came up with, mainly for fun but also to diversify my portfolio a bit. I could use a little feedback on the layout at this stage (not so concerened about graphics yet) as it's…
so, i figure it's time to diversify my folio a bit. im planning to do a few new pieces but for starters this seems like a good test of my abilities, never made a car to current gen standards before. the plan is to aim for the Gran Turismo 5 polybudget ballpark, around 200,000 tris or so total for the enire thing and less…
Trying to diversify my portfolio. Should I take the time to develop and render this character? or axe it? is he any interesting? does he speak to you? A few non artist told me he resembles Ratcliff from pocahontas, although i see it, it wasn't done on purpose. Perspective on gun is wonky yes. Tell me what else please, if…
After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
Hello polycount! This is my first thread, I'm recently immigrated from another 3d site. I have about 5 years work experience in the industry but its entirely in very low poly and iOS art so I'm looking to push into some models with higher detail. I'm currently making a "generic" zombie character for a personal project…
UV mapping is not for suckers. I found that out today. I am creating a low poly tree with hand painted textures and I'm not quite sure how to go about preparing the UV map. I have a couple stupidly basic questions that I'm probably overthinking: * A lot of the shapes are repeating with small changes to diversify the…
Hi everyone, me again. I just wanted to share with you all something little I'm working on. My girlfriend was talking to me about my modelling telling me I need to diversify my work a bit (I work on cars too much!). So I decided to make something relatively simple but as accurate as possible and get out of the habit of…