Hello there! I have a quick question for you guys, hope you can help me! do you know if there is a way in maya to select an object and "explode" it into separate objects based on each polygon face? I ve been trying with extract but then Ineed to select each face and it becomes ultra long... does someone know a way or has a…
Donno how useful this is to anyone else, but I really like being able to quickly toggle "live" on and off w/o having to click through lists to re-enable the previous object. Its a very simple script, might be an easier way of doing it... etc.. Basically you run the first script make the select object live. After that,…
Hi! Currently experimenting with a few different things and one of the them is decimation master. Is it correct to do base mesh(maya) > high poly(zbrush) > duplicate > decimate > export to maya for re-topology with quad draw and then use that mesh as your low poly? Or am I missing something?
I have been tooling around with the basics of the major 3D packages, and now I'm looking to focus on a workflow that will let me do most of the modeling and texturing in a single app. The game companies I hope to apply to all use Zbrush, but they are split between Max/Maya. I am on a part-time contract job until June, and…
Strange request, but I think you can pull that off by buying some old 'learning Maya' type books. I believe "Game Character Developement with Maya' comes with Maya PLE 6.0 on the included DVD. Since it is so old, you can probably find that book for cheap.
I'm working on a scene at the moment, and as a complete beginner with rendering and compositing, it takes a while to figure out how to do stuff! Now I'm at the point where I want to materials to blend together using a shader that reads the complexity in the mesh, and applies the materials accordingly. They have this in…
I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal. First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels…
When I use the Maya Mesh>Mirror tool, after using any other modeling tool, the pop-up control window will appear as the previous tool used instead of the Mirror tool. I can still activate the mirror options pop-up window from the menu and work around it, but I'm just curious as to why this is happening. If I open Maya and…
Hello, I've been trying to render some objects in maya, but everytime I try to apply a map to the shader maya crashes. I'm using mia_material_x_passes. This is the error I get: // Error: (Mayatomr.Output) : while defining texture "file1:tex": failed to open texture file /Volumes/Work/Users/PCC/_Benji/_PCC2/000 -…
Hello! I'm wondering if there's a way to render out a video from Maya with transparent background For instance, you animate a jumping cube and want to have that cube jumping around in the corner of another video. The only way I found so far is to batch render png files and then make a video out of it in Adobe After…