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Maya n Unreal

I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal.

First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels between each shell, and fills UVs to the border?

I am using Maya out of the box, is there any must have scripts/addons?

Best Regards


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