I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal.
First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels between each shell, and fills UVs to the border?
I am using Maya out of the box, is there any must have scripts/addons?
Best Regards
Muk
Replies
Which version of Maya are you using? I found that the new UV tools in 2015 (The updated unfold tool specifically) actually do it fairly well on thier own.
There has to be someone with a script that layouts the lightmap UVs correctly for Unreal ;-)
http://www.polycount.com/forum/showthread.php?t=145328