I'm working on a scene at the moment, and as a complete beginner with rendering and compositing, it takes a while to figure out how to do stuff! Now I'm at the point where I want to materials to blend together using a shader that reads the complexity in the mesh, and applies the materials accordingly. They have this in Max, and it works like this;
But me being a Maya user, I can not for the life of me figure out how to get this done in Maya. Does anyone have any tips on how to achieve something similar? It would be really, really helpful!