Hi!
Currently experimenting with a few different things and one of the them is decimation master. Is it correct to do base mesh(maya) > high poly(zbrush) > duplicate > decimate > export to maya for re-topology with quad draw and then use that mesh as your low poly? Or am I missing something?
Replies
If I understood it correctly, Zbrush isn't as easy to work with when it comes to hard-surface? Which is why I start out in Maya, and then bring it into Zbrush to do fine details. I might be wrong though.
Currently working on a simple shield.