Hi all, I was wondering if there is a way to make two sky sphere blueprints to light a level where one is directly visible for the sky with no lighting effect on the level and another that is not visible but lights the level. I want to try out some lighting technique with ue4. Is this possible? Also, can someone tell me if…
Hello Poly-friends :) My name is Rebekah and I am a 3DS Max noob. I am modelling a character for my assessment at College and I was just wondering if you could help me, as I am currently in a bit of a dilemma. How do I attach the leg on the right..to the torso. They are two separate objects I am so stuck >.<! Thankyou~
Would this be possible? Id like to have two layers in Photoshop,each with their own color information along with a mask. What id like to know is if there is a way to link the 2 masks. So for instance if i use the smudge tool or paint on the mask on the top layer,the mask on the layer below will also be affected.
According to Penny Arcade: [ QUOTE ] Just got back from the store with two copies of Army of Two, my mind already blossoming with mercenary exploits, when it suddely became clear that the game has no local play option. No local play option. Even on the same Goddamned LAN, both accounts need to be Gold Tier Live accounts.…
Take Two now has exclusive rights to not only the MLBPA, but also the MLBP, and MLB Advanced Media. I hope this isn't going to become standard practice, with big name publishers gobbling up every concievable license out there... Here's the full article: http://www.gamespot.com/news/2005/01/30/news_6117499.html
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Hey folks, It's been AGES since I logged in to polycount - after getting into the industry my posting really dropped off, as I had access to so many professionals in the studio to help sort through all of my development woes. Alas, I've now gone indie and my pool of resources shriveled - and I humbly come to my roots for…
Hi You know the whole deal with lower/upper separate skeletons for a Q3 model, right? Well, what if I wanted to animate both skeletons together as a rigid body for dying physics to bake onto 90 frames? I know the process is easier with one skeleton, but what about for two, with differing origins? (the entire upper skeleton…
I dont know this to my shame! I had a max file corrupt and had to import it back in from unreal, unfortunatly its triangulated! Is ther any way of selecting two tris in max and forcing them to become a quad? Should be aesy right? Cheers, nick!
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…