For a long time, being a modeler and working in the industry, I have always felt that Modelers get the short end of the stick. Things get re textured, models get hijacked and studios just kind of store models and stock pile them up. Some people will even resell models that don't belong to them. I used to see it all the…
Hi all, I've lurked around Polycount but never really registered. I'm an undergrad business student at USC aiming to be a producer on video games. That being said, I love the art side of it and have been doing 2D art/animation for years now. Recently I've started doing 3D work, but all my work is probably unsuitable for…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…
Good Evening! Im in a project with friends and as the 3d artist my task is to do a level for our game (arena-base game) but im unsure that this will work in the end. I think that im working with to big measurement but i may be incorrect and that why i asking for some guidance! Questions - Should i do the arena and things…
Salutations community, This is my first challenge and post of any kind on Polycount. I'm coming out of a long 3D/art hiatus, as this competition seems to be calling to me- thanks Allegorithmic! (Not just because I'm a big Game of Thrones fan) Programs I plan to use - 3ds Max Sculptris Zbrush 4 Photoshop CC 2014 Most…
Working on finishing some more props from my class at CGMA. Here is a desk chair I made in Substance Painter and rendered in Marmoset. Looking for comments and critiques. These are the most updated renders. (And I say renders but they are realtime in Marmoset, not like renders in 3ds Max that would take hours to render out…
Hey there Polycount, I am an 3ds Max user that is now trying to learn Maya, as it is the software used in my school. But one thing is bothering me, it is that I can not work in an orthographic view as I work with my perspective view. Long story short, I want to have the ability to switch between an orthographic view in…
hello polycounters this model is one of the nostalgia project i'm working on i want to share every step and take feedback to improve myself ---------------------------------------------------------------------------------------------------------------------------------------------------------- modeling : 3d's max texturing…
http://bonniesin.daportfolio.com/ Hi everyone, I'm new to polycount and a recent graduate. I've been having trouble finding work so I really hear everyone's thoughts on the contents of my portfolio.
Just finished a mech, from design to 3D start to finish - 4 weeks. Took me way too long with the design part - 1 week. Need some feedback from polycount people! :poly121: