Working on finishing some more props from my class at CGMA. Here is a desk chair I made in Substance Painter and rendered in Marmoset.
Looking for comments and critiques.
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These are the most updated renders. (And I say renders but they are realtime in Marmoset, not like renders in 3ds Max that would take hours to render out like in the good old days.
I think the one chair is like 930 polys if you were wondering, I guess I could have put that in the image and maybe show the 2k maps.
If you have any questions or comment s, don't be shy.
I'm also working on making a Patreon support page for my "Props of the Month Club" where you can vote on which movie props I will create 1 to 2 props per week and share the 3D files as well. Here is the link for that:
https://www.patreon.com/POTMCAlso, make sure to check out my other posts here on polycount.
Thanks
Replies
More of an updated version. My wood grain is going in the right direction now, but I do see a problem with the armrest. It's not smoothed high poly enough because I'm experimenting with different high poly versions, but I should fix this issue. Please let me know what you guys think.
Thanks
My only criticism is that it looks to 'new' unless that was the look you were going for.
If you were going for a more old, weathered look (Similar to your wooden desk that you have on your Artstation) It could do with some wear-and-tear on the wood and more importantly the brass/gold material.
Lovely piece though
Updated
Also, I might put this high res shot on my Patreon fan page. If you want to see some other props, It's to raise money so that I can pay for Modo, all the props will be available to download the files and you can vote on which props I will create next. Here's a spoiler, I'm working on the 5th Element Zorg gun right now, so I hope people vote for that one but check it out here,
https://www.patreon.com/POTMC
Thanks everybody for looking and I can't wait to make more of these weekly prop projects for you guys.