Well this is a default property of Maya (one which seemed quite frustrating to me at the beginning). If you apply a different material to an object (which is obviously different than the default material which maya provides) and then, you extrude some part of that object, Maya does not automatically extend your new…
Hello guys! I've used RoadKill to create quick Uvs for my organic models. I love it because it is so simple and fast, just by selecting some edges and bum! you got uvs. Unfortunately It gets very tricky with some models, because they need to be so clean and that have made me lost time working around it. Few days ago I…
Hi guys ! Because video is better than many words here's my problem in video (with some words after :p ): [ame] http://www.youtube.com/watch?v=FqL8eSixlBw[/ame] As you can see, I can't reproduce the behavior of the move component tool with magnet constraint from xsi into maya. First part of the video shows you how I can…
Note: I'm not to good with the technical jargon so please bear with me. Hopefully I can get my query across clearly. Thanks in advance for any help I am having a problem with CGFX shaders in maya 8.5. I am using CGFX shaders created in FX composer and loading them up using ColladaFX. Problem is that when I do use ColladeFX…
No wait, i think that i forgot to mention something. The project that i'm working on is not for a freelance client or any sort of paid work. It is a personal project for the portfolio that i started some time ago with the student version of Maya 2018 ( 2018.3 i think ). When i do freelance works or i make assets for…
Well if you just need referece for modelling an item you might do better using imageplanes (http://www.wonderhowto.com/how-to-image-planes-maya-194596/). There might be some more complicated way of texture-projecting or using some script to get your desired effect, but I don't really see the point of it... You can always…
Hi, can somebody point me to a tutorial with creating assets in Maya and importing them to unity? I'm reading where I can but I'm still not sure how do I export UVed meshes to unity the proper way. Basically I have a level in Maya which is build using many modular pieces. How do I export that to unity? Do I export mesh by…
Hey all, I've upgraded to Maya 2016 but the UI updates are a bit of a pain for me - not the icons or layout specifically but just some new features/functions that have been implemented. I would ideally like to use the new version while having it set up like my old version, Maya 2014. Is there a way I can customise it in…
Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python? I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the…
I've searched the forum but couldn't find anything about it which is strange or perhaps it's just silly question! :) I was wondering if it was at all possible, to import 3ds files into Maya? I use Maya 2013 on OSX. Google search goes to bonus tools which hasn't given me any luck If any of you have come across this and…