Hi guys !
Because video is better than many words here's my problem in video (with some words after
![:p :p](https://polycount.com/plugins/emojiextender/emoji/twitter/tongue.png)
):
[ame]
http://www.youtube.com/watch?v=FqL8eSixlBw[/ame]
As you can see, I can't reproduce the behavior of the move component tool with magnet constraint from xsi into maya.
First part of the video shows you how I can move points on the mesh without deforming the global shape of it (or at least the less possible) in XSI.
In Maya I tried to reproduce this constraint behavior, by checking Normal in the move tool settings (I don't care that it only works on vertices because it's way sufficient).
I don't have any problem when I click on the vertex and move it afterward (2 clicks) but my problem comes when I use the click and drag (just click on the vertex you want and move without releasing the button), maya always selects the N Axis (the one axis I don't want to use
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
).
Is there a way to only use U and V axis when "click and drag" mode is activated ?
Edit : I tried Nex but it's the same, i can't use slide (with face or edge) with the click and drag (or i missed something)
Replies
When I try it I can't even do that, I have to click once to select, then click again to move... is there a tool setting I'm missing to allow this one-click behaviour?
I have a little button to toggle it on and off.
Yeah I looked for what GoSsS wants but just doesn't seem possible in Maya, unfortunate cause it almost works with the "normal" alignement.
if (`selectPref -q -clickDrag`)
selectPref -clickDrag 0;
else
selectPref -clickDrag 1;
@Pior : Yeah, the Make Live isn't exactly what i want, it's close but this workflow is a tad heavy for such a simple task.