Hi, can somebody point me to a tutorial with creating assets in Maya and importing them to unity?
I'm reading where I can but I'm still not sure how do I export UVed meshes to unity the proper way.
Basically I have a level in Maya which is build using many modular pieces. How do I export that to unity? Do I export mesh by mesh and rebuild it inside or whole thing and then reuse whichever parts I need. How does the texture stand in this. How do I keep them on one UV instead of each for each modular piece and so on.
This is confusing:(
Replies
You could probably write some kind of script that'll save out the position/rotation of each modular piece and then place those imported modules down as instances within Unity...