Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python?
I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the table, but I need a solution integrated directly inside of Maya.
Any insight would be appreciated. Thanks!