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[Maya] - Polygon Cruncher by Mootools

Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python?

I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the table, but I need a solution integrated directly inside of Maya.

Any insight would be appreciated. Thanks!
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