Hello Jon!! And welcome!! I am Marco and I am from Spain too!! Well. I don´t see this work of yours as a "noob" one. In fact, It is quite decent. Back when I started polygonal modeling I had some issues as well. After some time trying by myself I decided to look into Arrimus3D youtube channel. Thanks to his videos I…
thanks guys :) r_fletch_r> I'm afraid not. It should be possible to export to 3DSMax from Mental Mill. But there has been several hand edited additions to the .cgfx file after exporting. Mainly to get the mip-level functionality working since Mental Mill doesn't support texCUBElod command. Also to get a passable UI in Maya…
Juar treat the baking and the particles as different tasks, so its easir to find a tutorial. You could also try this http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4AA2CF4F-32E2-4FDC-A8EF-CE59EA20B399.htm,topicNumber=d30e459577 For the baking you would use a simple plane and place it beside…
2 walkthroughs in 3dsmax using TexTools (though most of it can be done with the basic tools but in more steps though) [ame] http://www.youtube.com/watch?v=4J70XVGZdww[/ame] older video [ame]http://www.youtube.com/watch?v=vQXCFF8alBs[/ame] My basic steps usually are (in 3dsmax or somewhat similar in headus UVlayout):*…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
To some degree yes. You should at least know the production base good enough to get data in and out cleanly. If you know how to do that in Maya you should be good for the majority productions. In the majority of production (from my point of view) this is Maya these days. Max used to be the main thing a while ago but i…
Started this project with the intention of learning and incorporating Fusion 360 into my workflow. The idea was to see how quickly I could build the high-poly and manual retopologise. Fusion 360 was actually very easy to pick up and it exports very high quality .STL files for use in Zbrush. From there it's onto…
Hi guys, my brother and I are just launching our game studio and were discussing which grahpics softwares we should stick with and which we should forgo. We have worked in Maya, 3dsmax and Blender equally but we haven't decided which software to purchase/use (we are on a realitively low budget.) I was intruged by…
Okay so, I'm finishing of a peice of work, using the same workflow as everything else i've made. Yet for some weird reason. When exported.. a polygon from the right arm decides it's going to connect to one on the left side. I've checked the rig, the right arm bone doesn't have any effect to the left arm and vice versa. I…
Hey folks,First of all thanks for taking time and reading this post. I'm thinking about buying a new PC,since im working on a laptop and cant use 3dsmax without having lags. I thought about something that doesn't cost more than 500. and i want it to be capable of Open GL so i can run LYS i would prefer a nvidia (if you…