Hey there, So I'm really unable to get to the point quickly but I'll try to be as brief as possible (really nervous about my first topic, presenting how little I can do after many years trying to be good in 3D so bear with me, please ?)So my aim, as of right now, is to create an "average" male base mesh that wil allow me…
Hey everyone! I've been practicing 3D modelling and texturing these past couple weeks more intensively and I've given myself the task of creating a bedroom environment in Unreal Engine together with Maya and Substance Painter. I want to get better at 3D environmental modelling as it is what I want to do as an career. Right…
Hello everyone! This is a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed inside UE4 yet. I'm open for any critiques and…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
A couple of the few domwar wips to have been slurped! killingpeople https://web.archive.org/web/20070214010301/http://boards.polycount.net/showflat.php?Cat=0&Number=179366&an=0&page=0 JFletcher https://web.archive.org/web/20070420120123/http://boards.polycount.net/showflat.php?Cat=0&Number=188931&an=0&page=0
Hello guys. This is my first post.I am developing a 3d model for my portfolio, I would like your help to improve, general tips for improving the model. I decided to show the development from the beginning to get the most tips before moving on to the sculpture stage. Thanks in advance. :D model
Probably going to be a poor WIP thread since I've already done a fair bit but I had a couple of questions so what the hell :) . Based loosely off this irritatingly low res image and other ogre pics from the Warhammer world! Still need to do the belt, buckle and accessories (does a severed head count as an accessory?), but…
So this is kind a general question but also specific to this project. I want to take WIP renders of my models but usually I find they turn out boring without materials or texture. A lot of advice on the topic I've found, of improving renders, is for finished renders. I've tried to adapt the advice but not having much luck.…
So this is a weapon I'm working on for a indie game I'm helping develop. This is going to be one of the main weapons in the game. The Assault Carbine. This took me about a day and a half to complete. It has 9192 Polys. What i need help with is tips on how to make a normal map of this and how to texture I have little to no…
Hello all, I've recently started working on a 3D diorama for my portfolio. I believe I need to improve on my skills and learn some new things, plus my portfolio needs updating. So I thought I'd make a Japanese garden diorama, with a bell tower at the top of the hill surrounded by water. Also I decided to use the koi bridge…