What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
Hey Polycount, I am looking for critique on my new portfolio project a corridor in a sci-fi style. I am working on fixing the problem with the seam down the pillars but any ideas on how to resolve this would also be appreciated.
hi, first time i make a thread here^^, i'm making my own concept of a sci fi gun, high poly is finished busy with low poly now. I was hoping i could get some feedback. thx in advance, have a good day. [IMG][/img] Uploaded with ImageShack.us
Hi! This is my game ready 3d model of sci-fi laser revolver thingy made in free time. It is based on the concept made by TIPA_ GRAPHIChttps://www.artstation.com/artwork/4aBb8 Made in 3ds Max with Chamfer modifier workflow, baked and textured in Substance Painter 2 then dropped into UE4. model More…
Hi! This is my game ready 3d model of sci-fi laser revolver thingy made in free time. It is based on the concept made by TIPA_ GRAPHIChttps://www.artstation.com/artwork/4aBb8 Made in 3ds Max with Chamfer modifier workflow, baked and textured in Substance Painter 2 then dropped into UE4. model More…
Hey guys. Here's my sci-fi corridor finished a few days ago. Modeled in 3ds Max, textured and rendered in Quixel Suite and Unreal engine, hope u guys like it:-) Video link: https://www.youtube.com/watch?v=IcBukg9Ts5k