Hi, The shapes are looking good so far. My tip would be plan your lowpoly in terms of how many texture sets do you want to use/ is your character later visible in animation? So be aware of a nice topology for rigging and animation.
And work with references as much as you can for the colour pallete and materials.
Do you have further plans for the presentation like which engine you want to use?
The feet look odd. The outer step looks a little strange. The large bulges under the knees make it look like the leg is the wrong way around. A relaxed figure would also have the feet splayed out a bit instead of facing forward. Also if this is a portfolio piece its a good idea to show a version with the helmet off so you can demonstrate that part of character work as well.
Replies
The shapes are looking good so far. My tip would be plan your lowpoly in terms of how many texture sets do you want to use/ is your character later visible in animation? So be aware of a nice topology for rigging and animation.
And work with references as much as you can for the colour pallete and materials.
Do you have further plans for the presentation like which engine you want to use?