Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…
Hey guys and girls, myself and a fellow Rounded Squarish team mate (Snuffajuff) have recently joined the Polycount forums. Over the past few years we have focused heavily on 2D artwork and are now looking to develop our 3D skill set. We thought that a great way to do this would be to hold month long art jams and invite the…
Hello Creeow here. I am new to polycount, but that aside. I dunno there is something about Dota 2 workshop artists that I find so inspiring. I am "aspiring" artist myself. Oroboros, you are one of my favorite 2D artists on the Workshop. Much inspiring and cool designs. Whenever I see 2D artists on the workshop, Iunno I…
cue the party pooper... I'm not so sure it needs to be segregated to another sub forum, just smartly worded the thread tiles, so people know it contains animation would probably be enough. "Spin Kick animation practice" or "Anim: Spin kick WIP" instead of "My Latest WIP Project". But that's mostly common sense with any…
Hello fellow Polycounters! So this strikes me as a very simple question I somehow complicated beyond belief. All I wanted was to add in the old noIcon.pic from Softimage as an optional Hypershade 2D Texture list. I recently made the transition over (after around ten yrs of Softimage) and I just wanted easy access to my old…
Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…
Hello Polycount! I'm a 3d artist, mainly working on environment, but i recently started a 2D mobile project. I've never really did any important 2d project, so here i am to seek some crits or feedbacks on the first sketches! Since we are still prototyping the project, those are just some raw temporary sketches: here are…
It seems that artists that don't have strong 2D skills all said yes to being able to team up, where the more experienced and refined artists are saying no. I personally think it should be allowed, because at the end of the day, you're being judged on the final 3D model (unless you're entering the 2D challenge). Just…
I'm not an expert, let me just say, but I think just an ever so slight more "hourglass" form might help your 3d model The 2d drawing is good, but the hips are a tad obscured by the skirt in the 2d drawing. Perhaps chamfer/soften the thighs and legs a bit smoother, but as you start getting into high poly or subidivision I…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…