We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…
I wonder if you could add a Clearcoat layer. I did that with this glass, where I set the transparent layer to use a roughness texture for condensation, and then the Clearcoat layer restores smooth reflections on top:…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
Hey everyone, thought I'd try to make some DOTA items over the summer break, so here we go. I decided to revisit Tidehunter...a few months back I remember there being a DOTA contest for making items, but I had no experience with the game or any experience with any sculpting programs. Well, now I know the game and have a…
So pax au is a little more then 2 months away. I know plenty of people are traveling in to go. What I am wondering is do we have enough polycounters to have our first meet up? Pax AU is : 30th of October to the 1st of November. I know there is a dev meet up on the 1st. So it would be either the 30-31st. Are you coming in…
Baking and Rendering in 3ds max Thought this thread may be useful to some people who wish to get better bakes/renders in max :) Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…
London Polycounter's! Lee and I have decided to move the next London Polycount meet from the old approximate date of Jan/Early Feb to the new date of March 8th as it coincides nicely with the end of GDC. We have spoken together at length about the possibility of booking a room this time around as the meets have become…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…