Hey guys, im looking to advance my sculpting skills and want to try to get into next gen character creation. Would love to get your feedback! Right now im sculpting the body and then will work on the clothes.
Hello, I'm Sam and i'm quite new to character modelling, however I've become quite interested in doing while at university. The only problem i am having is being able to get references for example if i wanted to create a concept model of pokemon, digimon, etc. I dont know how to start would someone be able to help me?
did anyone start off as not likeing art then saw how cool it was and went into it, or were you always the artist in school and was an art major in college. the reason why I am asking is because I like art but not as much as you polycounters here but its sumthing that I am considering trying to do . the closest I have done…
I teach animation etc using 3ds max at a community college, and I would like to have my students make textured low-poly models as a project. It would be nice if there was some way I could get the objects into some game or virtual environment, so they can see how well they work, interact with them, etc. Can anyone suggest a…
Hello, I modell in Blender and want to bake with xNormal. However I always get ugly seams where my UV seams ( and hard edges) are. What I do: 1.) Set the Lopo up correctly so that it looks right when smoothed 2.) Break the UVs on the hard edges and place them a little bit away from each other 3.) Load the Hipo and Lopo up…
Hey guys, I am currently starting to UV my model (thread: http://www.polycount.com/forum/showthread.php?t=107702) and I am quite unexperienced when it comes to UV unwrap. One of the biggest question mark is how do you guys go over hiding your seams or even getting rid of your seams when texturing? Also what tools do you…