I have this snowy rock material I'm working on: It's working okay but at the moment it only takes the vertex normals into account. This is a fairly low poly rock model that relies on the normal map to bring through all the detail from the high poly model. This means that my snow isnt being affects by all the high frequency…
Hey all. Trying to learn how to use VDM's following the Flipped Normal tut. I follow it too a T but when i bake or add the mesh too a brush it comes out like this? and i cant figure out quite why. The mesh itself is confined withing the border, i have not dynameshed or Zremeshed as i dont think you can during the creation…
Hey guys i'm working on this character, and was wondering on how to make the hard edges on the base of her clothes, it seems like whenever I divide the edges seem to get more and more dull. I have put some edge loops around the mesh but it seems to still dull, if you guys could help me out it would be greatly appreciated.…
I was talking with a couple people this evening while I was working some on a personal art project in ZBrush that has me sculpting a lot of stone / concrete assets and the topic came up of preferences for matcaps. I mostly just use 99% of the time the default matcap gray but have a couple others I'll pull up that are…
So I have been working on a sculpt for the past couple of days and I have just realised that symmetry has been acting weird all this time. I'm quiet sure that the base mesh I used was not fully symmetric and that screwed up the whole sculpting process, because when I use any kind of brush the left side of the sculpt…
Hi, I was watching this: https://youtu.be/hdnq53SdXZE?t=11m35s And I was wondering how do they use the "swoosh" effects on punches? It clearly looks like a sprite who´s parented to the position of the punch in a higher layer than the characters, this would be something similar:…
Hi everyone, I'm having some issues when using GoZ with Max, so I decided to do some 'tests' to see if I could isolate any specific issues. Seems along the way I found a new one that I'm unable to solve. I created a very simple extruded shape in max. (just something to mess with) I sent it to Zbrush vian GoZ, all was well.…
Hi, still getting used to Zbrush, but I was wondering if anybody has any idea how to apply smoothed normals for low poly objects in Zbrush that aren't intended for Catmull-Clark sudivision surface. I want to retain the low poly appearance with the subdivided details still on the mesh. I've tried to export my mesh with…
Fuero Games – game studio specializing in crossplatform (web & mobile) games based on Unity3D engine is looking for a Unity3D Developer to our Warsaw studio. SKILLS: - Knowledge of Unity3D - Practical knowledge of OOP - Knowledge of C # - Knowledge of XML, JSON - English at a level that allows reading and creating…