To be honest, any basic structure of a game can work if its designed and implemented well. For example, how about a sci-fi and fantasy mix up with epic scaled wars? Warhammer 40k Steampunk under water city with scuba diver who can use magic? Bioshock? Living creatures used in the destruction of other living creatures?…
I'm making a fan art model of this concept art by Oscar Cafaro for my portfolio. I don't have so many props so I wanted to start this to add it to my portfolio. This is the reference: I've started the prop modeling, with the main pieces. here's some progress: Tomorrow I will add a face basemesh to get the goggles in the…
Hey everyone, I recently finished this guy in anticipation for Age of Ultron. Although it is done, I do not mind getting critiques on his model/uvs/textures anything. It will help me improve my future work. The model is made as a game asset, as something that would fit a toon handpainted environment like Wow and LoL. Based…
heys guys im a student and im starting school again and decided to get back into 3d with a prop. I usually texture in UDK but i decided to try a trial of marmoset 2 and try to texture for PBR. Wanted to do something small and focus more on texturing. Its really frustrating at this point, and im lacking the realism that i…
Some things I think could be improved: 1) The tileable background looks quite flat, its fairly boring. Its going to be one of the main areas that is looked at so it should be polished as much as possible. 2) I think you need to outline a proper theme for this game. I can't seem to see any kind of theme in your scene at the…
Hi everyone , this is the first contest I participated and this gonna be my first game character so I rery excited and quite shy for this :D just for studying but I'll do my best !!! :3 Here is my concept I just sketch, I'm inspired by Dishonored game so I decided to put Lucian to this world , hope you like my I ideas…
Producing a cartoon as a hobby and I'll need help if I want to get it out sometime next year. I love animating and rigging, but I have a really hard time with modeling and textures - would love to find someone who can balance me out. Looking for low-poly + hand painted texture look and feel. Right now I'm working with a…
This is something I revived a little over a week ago. I first started her back in May for one of the Polycount Challenges and never finished, but recently decided to give her a make over. The plan is to import her into UT2k4. But the recently announced "War General" challenge is going to delay that, so I'm showing her now.…
I've been working on a mechanism that will mechanically zip/unzip itself as the water level rises, which makes the carts move around since they're fixed to the track and the spiral. It won't actually function in game, but i'm trying to make it work in theory so that a player could infer how it functions via its design.…
I'm doing a modeling practice recreating this concept by John "Pelecymus" on deviantart http://pelecymus.deviantart.com/art/The-New-Safari-Mk-III-397932519 Modeling is almost done. After some minor tweaks and after reaching an understanding of the ignition mechanism I'll start with shading and texturing. But first i wanna…