This is something I revived a little over a week ago. I first started her back in May for one of the Polycount Challenges and never finished, but recently decided to give her a make over.
The plan is to import her into UT2k4. But the recently announced "War General" challenge is going to delay that, so I'm showing her now.
I'm proud of how the skintones and metal turned out (edit: self-illuminated btw). My confidence in texturing is finally setting in.
Also, I've been trying to speed up my productivity since October. I'm doing what I can to get a unique portfolio together, and I'm beginning to send out resumes to local companies. But as far as being able to land a nice gig, I don't feel I'm quite there yet. What advice is there for me? I know I have somewhat of an "against the grain" personality, but I'm willing to listen. Maybe meet halfway. I realize I need to prove that I'm capable of creating what studios are looking for.
My goal now is to keep working, and learning from my mistakes. But, am I on the right track?
Thanks.
Replies
dude i think u r totally on the right track,
dunno why u seem to doubt urself so much but hey - that's probably what keeps u tickin' eh?
as for critic i think u r tinting your lights too much, try pushing some soft warm/cold in your bigger shapes /value gradients.
see how on the metal some areas have "thicker paint" as part of the texture? seems to me like the highlight the edges have should appear on the edge of those thicker paint areas, just a touch of light hitting them from above, making them pop a little more. either that, or reduce the highlights on the metal. the key is the detail 'resolution' - the texture implies very small detail but the thick edges imply less. u gotta keep it consistant
im trying to come up with some extra crits for ya.. if anything i just wanted to say i think u should polish out the concept a little more if u'r going to include it in the folio
dunno why u seem to doubt urself so much but hey - that's probably what keeps u tickin' eh?
[/ QUOTE ]
Seems so. My own worst critic. :P
I know what you mean about the metal details not consistent with the highlights.
Fix that and some of the things others have said and she wil be an even better folio piece
That aside, both the model and texture are well done, very tight and clean... I can just see her opening her mouth to reveal some razor sharp child-eating teeth. Good show.