Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their…
I downloaded a free model of some hair, to see if I can get the gist of how to make it myself, but when I opened up the model, theres practically billions of double faces, or overlapping normals (whatever the term is). How would I go about deleting those faces in a way that wouldn't take around 24 years? I have a plugin or…
I am texturing a green polycount smiley face thingey on a sculpt... was wondering what the origin of said green face might be? Is there a thread that can hip me to it's meaning/origin/history if any such thing exists? my search results result in nil.
hey everyone I'm currently trying to make a sorta realistic face and im wondering if anyone could give me some feedback on f. ex the landmarks, and..just...everything im doing wrong. Thanks:) heres the face so far. Im currently working on details, but i have a feeling i might need to do something about the base shape?…
I am doing a Christian Bale character and I am at the retopo stage right now. I'm doing the head and I'm stuck on one issue. When I was sculpting Christian Bale I wanted to make it exactly like Christian Bale. I sculpted the eyes differently from each other. So my question is when I retopo the one half of the face and it's…
I use the cut faces tool quite a bit for adding control edges in cases where I have to deal with diagonal lines or silhouettes that I don't want to alter by selecting edge loops and moving them. I always find myself going back and rounding off the cut face coordinates by hand to make sure certain edges are uniform (OCD I…
I wrote this simple Python code that can do the same thing. If you want to explode many times you can build a button in the shelf from this code. Just paste it into the script editor : import maya.cmds as mccLst = mc.ls(sl=True)faces = mc.polyEvaluate(cLst,f=True)def divLag(b): mc.polyChipOff…
Instead of trying to make the best face, it may be best if you tried to recreate the Asaro Planar head and learn the planes of the face as you do it. Right now, even at this polygonal density, there's key bony landmarks you haven't hit like the zygomatic arch, etc. you don't need to focus on making a realistic face right…
Hello I am making a gun for my game, but it's impossible to perforate holes in a cylinder, without destroying the shading, so I have to make It High poly. But the polycount is too high, and I'm getting to think if I retopologize it for a low-poly with weird faces for the perforated ovals. Does baking it in Substance…
Kazu Hiro, while talking about his prosthetic FX work for Charlize Theron's face in Bombshell, provides an interesting analysis of how he's had to adjust Charlize's face to Megyn Kelly's facial proportions. Hopefully some insight as to the sort of language and line of thinking for character art and face reproduction.…