I plan to make a parody tabletop game similar to the Warhammer miniature game. The joke is to take the generally fantastical settings that tabletop miniature games set themselves in and change it to the modern political landscape of American politics. This first set is just for the starter product to more be just a meme,…
Shanasheel of Baghdad - 3D Game Environment CreationLearn on https://www.wingfox.com/c/8448_2670_6859This course will bring you a comprehensive understanding of the entire process of creating a 3D game environment from scratch1. Reference Research2. Blockout Creating 3. Modeling Using Face Weighted Normal4. Materials…
a video i did for a museum of Varaždin, Croatia. lots of work, big thanks to Unreal tech and Character animation toolkit ( CAT ) in 3ds max for making these creatures walk around. sound by me so it's not great, Sigur Rós helps a lot. i want to push this further in VR so i'm looking forward to that, cheers. credits:…
I am participating in a texturing contest using Substance Painter. Here is my entry page. So far I got the head and body done and still need to work on the details of the rest. https://www.therookies.co/entries/8438 Inspired from an archaeological wonder (named San Xing Dui) of the Bronze Age in southwest China, this Eddie…
Hey guy's, hope you all are doing well this time. Due this situation i'm open to work as Freelancer, i know i might not be the best artist in the world, but i'm willing to keep learning to improve myself and believe me, i'll do my 500% to bring you a excellent work if you hire me. c: Thanks for the opportunity in advance.…
Hi! I have a plane, equally devided in perfect squares, in viewport seeing it as wireframe which is perfect. I want it rendered on a png. so I can use it as perspective grid for complex artworks in Photoshop. I want just the wireframe, no backgrounds, no fill color for the plane. Im have Arnold as a material editor and…
Here is the same model exported as fbx and obj. FBX is 844kb, OBJ is 22.4kb. For a static prop like this there is no benefit so I would usually use an obj. But once we build the unity project, do the models remain in that format, taking up the same amount space? If I was only using fbx's for everything, woudl I be wasting…
Hello I'm a senior concept artist and matte painter located in Turkey , Looking for freelance and remote jobs, please see my more artworks in Artstation profile. Artstation Portfolio : https://www.artstation.com/mj-naderloo Linkedin Profile : https://www.linkedin.com/in/mojtaba-naderloo-84952372/
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…