I am participating in a texturing contest using Substance Painter. Here is my entry page. So far I got the head and body done and still need to work on the details of the rest.
Inspired from an archaeological wonder (named San Xing Dui) of the Bronze Age in southwest China, this Eddie wears the magic bird pattern. Its original designer seems to express the millennial dream to fly. He is thus equipped with a steampunk propulsion engine on the back. He is masculine with jade-like eyes.
Hey, I suggest you google for up close refs of copper with patina. The mix of patina with copper seems to be very random in your material. Also the height information is procedural and unrealistic. Try blending various noise generators to produce that metal corrosion. The copper seems to be either fully rough or semi glossy on your model. There should be a transition and some roughness variation.
Thank you so much for your feedback! Above are the references that are quite helpful for me. You are right. Mine is for now fully rough because that seems the only way to make it looks to have a similar feeling with my references. Below are more artifacts I used as references. In addition, I have refined the body. My updates are at the bottom.
You can see that theres some specular happening on those refs. Also that texture from textures dot com has a roughness with a lot of variation and a metalness information map. Are you using appropriate levels of metalness? I.e. low metalness for patina and high metalness for the bronze areas.
Thanks so much for pointing out! I tried to different settings in the Iray render. How do you feel about these latest renders? (only head,body and eyes are refined for now).
I feel like The weathering details lacks contrast. Seems like you are using the same noise for all the weathering details It might feel much better if there are some contrasting shapes. Also the Green oxidation on copper is covering the most of the area, and I am not able to feel the metal behind it.
Thanks a lot for pointing out! That gives me a great direction to fine tuning. So far the rendering settings in Iray for the renders below seem to be the best. How do you feel? I have not refined the textures yet because I have not been happy with the way I made renders until this one. Without a good render setting, it is quite hard to decide which direction to improve. The viewport does not seem to give me as good information as a good render which definitely because I am so inexperienced.
refined the head and body as above and revised the concept description also (see below).
Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with jade-like eyes and heavily oxidized with a propulsion engine on the back.
Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with jade-like eyes and heavily oxidized with a propulsion engine on the back.
Concept
Decorative patterns are mostly from archaeological findings of San Xin Dui, both bronze and jade artifacts that represent Ancient Shu civilization. The item on the back shares a similar shape as jet propulsion engine and could be connected to the magic bird pattern from San Xing Dui.
Materials are heavily oxidized bronze from thousands of years being buried under the ground and jade on the eye. Very small areas of highlights are bronze that is a little oxidized with very thin patina (shoulders, belts on the body sides, big joints, edges on the feet, and eye lids).
Base Material
There are dark brown oxidized bronze, green patina, turquoise patina, verde patina and light brown dirt plaques (higher than the surface). Theoretically lower surface areas are easier to grow patina layers, however, for Shuddie with thousands of years under the ground, the patina layers almost covered the underneath bronze completely. The turquoise patina could look from closer to whitish to bright light blue.
Worn Effect
The right "antenna" has some noticeable cracks and the left "antenna" has a piece broken. Shuddie has edge wears all over. The decorative patterns mostly have non-smooth blurry borders. The dirt plaques may be classified as worn details.
Other worn effects like scratches, stains or paint peel-offs are not really applicable for this concept.
Replies
I suggest you google for up close refs of copper with patina. The mix of patina with copper seems to be very random in your material. Also the height information is procedural and unrealistic. Try blending various noise generators to produce that metal corrosion.
The copper seems to be either fully rough or semi glossy on your model. There should be a transition and some roughness variation.
Thank you so much for your feedback! Above are the references that are quite helpful for me. You are right. Mine is for now fully rough because that seems the only way to make it looks to have a similar feeling with my references. Below are more artifacts I used as references. In addition, I have refined the body. My updates are at the bottom.
And it seems very rough from the roughness map.
You can see that theres some specular happening on those refs. Also that texture from textures dot com has a roughness with a lot of variation and a metalness information map. Are you using appropriate levels of metalness? I.e. low metalness for patina and high metalness for the bronze areas.
Also the Green oxidation on copper is covering the most of the area, and I am not able to feel the metal behind it.
Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with jade-like eyes and heavily oxidized with a propulsion engine on the back.
Inspired from an archaeological wonder (named San Xing Dui, 12th centuries BCE, Ancient Shu civilization) of the Bronze Age in southwest China, Shuddie wears the ancient magic bird expressing the millennial dream to fly. He is masculine with jade-like eyes and heavily oxidized with a propulsion engine on the back.
Concept
Decorative patterns are mostly from archaeological findings of San Xin Dui, both bronze and jade artifacts that represent Ancient Shu civilization. The item on the back shares a similar shape as jet propulsion engine and could be connected to the magic bird pattern from San Xing Dui.
Materials are heavily oxidized bronze from thousands of years being buried under the ground and jade on the eye. Very small areas of highlights are bronze that is a little oxidized with very thin patina (shoulders, belts on the body sides, big joints, edges on the feet, and eye lids).
Base Material
There are dark brown oxidized bronze, green patina, turquoise patina, verde patina and light brown dirt plaques (higher than the surface). Theoretically lower surface areas are easier to grow patina layers, however, for Shuddie with thousands of years under the ground, the patina layers almost covered the underneath bronze completely. The turquoise patina could look from closer to whitish to bright light blue.
Worn Effect
The right "antenna" has some noticeable cracks and the left "antenna" has a piece broken. Shuddie has edge wears all over. The decorative patterns mostly have non-smooth blurry borders. The dirt plaques may be classified as worn details.
Other worn effects like scratches, stains or paint peel-offs are not really applicable for this concept.