Shanasheel of Baghdad - 3D Game Environment Creation
This course will bring you a comprehensive understanding of the entire process of creating a 3D game environment from scratch
1. Reference Research
2. Blockout Creating 3. Modeling Using Face Weighted Normal
4. Materials Creating 5. Unreal Project Creating 6. Modeling (High-poly, Low-poly)
7. Texturing
8. Advanced Master Material Creating in UE4 9. Vertex Painting 10. Sculpting High-poly Details in Zbrush 11. Environment Lighting 12. Set Dressing 13. Ground Rubble Painting 14. Decals and Edge Decals Creating 15. Post Processing 16. Cinematics and Rendering
Replies
-Sculpt the base model for a high-poly model, adjust topology, unfold UVs and bake maps in ZBrush. Make ornament in Maya. Make clothes in ZBrush and Marvelous Designer
-Make skin texture maps with both PS and Mari, including diffuse maps, displacement maps, specular maps, gloss maps, etc., for fine and real skin texture.
-Make realistic skin and hair. Optimize scenes and set values for faster rendering. Reduce noise for better work quality. Composite in Photoshop
Software: Maya2019 ; 3dsmax2020 ; Growfx ; Redshift2.6.41 ; WorldCreator
Assistant Software: ZBrush ; Houdini ; World Creator ; RizomUV ; Substance Painter ; Photoshop ; Nuke. (It may seem a lot, but each of them is just for the basic use and is not going into it deeply. Even though you are new to this software, you could follow along.)
Creating a female bust to render in real-time in Marmoset Toolbag, starting from scratch in ZBrush until having an attractive low-poly model to render.
Software:#Maya #ZBrush #SubstancePainter
Learn on👉https://www.wingfox.com/c/8377_2670_3352
Sculpting in Zbrush, Maya retopology, organic/hard surface modeling in Maya, Substance Painter projection for Skin textures, procedural texture generation for the armor, basic Xgen hair grooming, Arnold lookdev, lighting, and final rendering.
Software: #Maya #Zbrush #SubstancePainter #Photoshop
More detail on https://www.wingfox.com/c/8378_2670_3376
More detail on👉https://www.wingfox.com/c/8326_2670_2004
The whole process:
1. References research.
2. Blockout Process.
3. Creating Environment Assets..
4. Modeling Buildings.
5. Lighting and Rendering.
6. Photoshop and Overpaint Process.
7. Final Retouches and Exporting Process.
8. Animation in Blender.
9. Final render and final look.
More detail onhttps://www.wingfox.com/f/f-8327/?code=8327_2670_2324
Software:Maya 2020,XGen,Arnold, ZBrush2020,Mari4.6v3 (Non-commercial), Substance Painter2019, Potoshop
Assistant Software: Pure Ref ; Photoshop(Any version above 2014); Rizom UV 2019 ; Xnormal 3.19
The High-End 3D workflow For Concept Art
Learn on👉https://www.wingfox.com/c/8017_2670_3489
Software: #Photoshop #AutodeskMaya #Daz3D #RureRef
Assistant Software: R3DS Wrap3.3 ; Photoshop(Any version above 2014) ; Arnold for Maya 2018
3D semi-realistic characters creation, UE4 Real-time Rendering Character
Learn on👉https://www.wingfox.com/c/8389_2670_3515
The core knowledge points of the tutorial
-Ideas to create some characters for UE4.
-Ideas on how to create nice textures in Substance painter.
-An overall look at the working process.
#Maya #Zbrush #PhotoshopCC #SubstancePainter #UnrealEngine
Software: Maya 2019+ ; Arnold for Maya 5.4+ ; Nuke 12.1+
that style has not a lot futuristical... It's more about intense unruled construction of cities!
A few minor critiques; The ear folds should be more well defined and her lower lids are too thin. Also, the brown rolled up...leather (?) behind her is too perfectly circular, its shape should be more affected by the object squishing its middle and gravity.
Learn onhttps://www.wingfox.com/c/8443_2670_4825
Software: ZBrush ; Maya ; Mari ; Houdini
Whole video on👉https://www.wingfox.com/c/8516_1580_9218
Software: C4D R21 ; Octane3.07 and above ; Marvelous Designer 9 ; Substance Painter2020 ; Quixel Bridge ; AE2020 ; DAZ4.12
Software: 3DS Max 2016 ; Pencil+4 ; Photoshop ; Bodypaint