The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
For those who went to the internationals what did you think, how do you think it was handled, what did they do right, and most importantly where can it improve :)
Don't think there is a thread for this event yet, but if there is I'm sorry. So anyone going? maybe arrange a Polycount meet up? I will attend on the business days, probably only on friday.
There wasn't a topic to gather all kinds of interesting reading/watching material. Now there is a topic to gather all kinds of interesting reading/watching material. Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hello, here is Some of my works that i did this year for Commercials ,films and Games hope you enjoy and thank you for watching http://vimeo.com/68190649
Anyone going? It'd be fun to meet some folks. I'm going to be spending most of my time speaking with indie devs and attending talks. Not going to waste my time on the main game floor, that place CRAY.