Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
So, I saw this earlier today and I was completely surprised. This movie was fantastic.... and the 3D was great as well. Dreamworks really outdid themselves. Got to see a few buddies on the credits as well!
Lesson 1-∞ dont do this: [ame=" http://www.youtube.com/watch?v=Vm5N4yjWFWs"]Payday The Heist - Interview at Overkill Studios by Sophie Angner & Nina Strauss (Top Model Sweden) - YouTube[/ame]
We recently had a company party and we got to carve pumpkins as part of the festivities. Check'em out! Here's a close up of mine. Anyone else carve one yet? We would love to see them.
Hey y'all! I've been making some characters for a 3D game. I'm trying to shoot for an art style similar to World of Warcraft. Another example would be the style used by N-hance studios. This latest model I worked on is supposed to be the first playable character. Can you tell me what you think? Let me know if you need more…