Dear Polycount Team, I am working on an old Detective Office scene, which I want to share with you. Currently I am using Marmoset for some basic testing and will move to UE4 next. Any Comments and suggestions are welcome. Thanks in advance! Best, Sebastian
Hello! I saw this very interesting old phone with some nice materials that I find hard for me to replicate correctly, so I decided it was a nice challenge to me and post here the development to receive some critics. This will be my first thread in this section. :) High Poly (Modelled in Modo): Reference: I'm going to try…
Hi! I make this topic to post the progress of my new project, an old japanese temple inspired by the artist Mikita Kavalenka. I will be very grateful if you make critiques about the model, they are so useful for me. Thank you guys and I hope you like the project.
Here is an old street stone floor material created with Substance Designer and rendered with Unity HDRP (High Definition Render Pipeline). On this material you can adjust the damage of the floor, add water and snow.
This will be an Old Abandoned Gas Station. with a Diffuse, Spec and Normal map + AO. The texture size is a 1k The pumps already dissapeared. This Station can only have 400 ~ 500 polys. so I tried to give it as much detail as possible. (Normal map will do the rest).:) Critique welcome:)
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
I apologize if this is old news, but had to post it in case some of you hadn't seen it. http://www.grand-illusions.com/dragon.htm http://www.grand-illusions.com/videos/dragon%20illusion.wmv gonna try to build one tomorrow
This is an old project that never was published and I refurbished as I liked the original idea and to keep improving my skills with cryengine. More decals and props to be done and change some details. More images and videos soon available.
I'm starting my new piece trying to learn the Crysis editor this time :) I'm going to try and model a pretty awesome concept from Collin Geller called "old town"...his piece can be found here: http://artofcolin.blogspot.com/ Anyways here start the WIPS...spent most of my time getting the editor and exporters to run, so all…
This is a personal project I've been working on in my spare time based off an old picture of a house. All tileable material were hand-sculpted in Zbrush and textured inside Substance Designer. running in Unreal Engine 4.Hope you like it! https://www.artstation.com/artwork/DqzlA 80lvl Interview:…