Dear Polycount Team,
I am working on an old Detective Office scene, which I want to share with you. Currently I am using Marmoset for some basic testing and will move to UE4 next.
Any Comments and suggestions are welcome. Thanks in advance!
Best,
Sebastian
Replies
I'd also say you could up the contrast in the lighting a bit, darkening the shadows for a more Noire like feeling. As well as sticking a volumetric fog volume in there and try to get it to look like dust, so you could get the effect of sunlight streaming in through the windows.
To me it looks like there's some weird issues with the back wall in general. Like it's not accepting light correctly or something because I don't even see shadows on it.
I think you might have overshot on the ao reduction. I think something in between what you have and what you had might be best.
Are you doing baked lighting or dynamic?
Here's a little paintover I did to show you what I mean. It's a little too extreme, but it does illustrate my point.
Also your books in the back appear to be a bit too bright. I'd multiply their diffuse down a bit.
Finally I think your color situation is a bit monochromatic. Try adding some new colors to the scene. For example your scene is very warm, maybe your primary light should be cool. Or maybe just add some assets that mix up the color balance a bit.