Hello ! I'm a hard sufrace modeler with 1 year of expirience. Expert knowledge of 3ds MAX, Substance painter, UV mapping, PBR texturing. Advanced skills in Photoshop Please, if you are interested - please contact me roman.pichurin@gmail.com My portfolio - https://www.artstation.com/mendicantes
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
Hi Im kind of new around here so my apologies to any mistakes made but hopefully i can contribute to the community... So my question is have i made up "organic hard surface modeling?" I have had a look around on the interwebs and all i come across is debates about what programs do what and that's not what i care about.…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Job Description Hard Surface Character Artist Visual Purple is looking Hard Surface Character Artist, who is adept at creating complex robotic and hard surface characters for Unreal Engine 4/Games. The ideal candidate would have experience working with the Unreal Engine 4 and expert level proficiency in Maya or Modo. The…
I am very untrained in the ways of making highpoly and detailed props or simple objects in Maya. I have tried on countless occasions to add detail to models based on concept images but I always mess it up somehow. If anyone knows of any good way of adding detail to models I would love to get some tips! I have a picture…
Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
Hey, I've not seen a thread on this yet so I'm just wondering what people's opinions are on the new surface devices just revealed?? The surface book looks pretty sweet, but it does have a high price tag! http://www.microsoft.com/surface/en-us/devices/surface-book
Hi I'm currently researching hard surface modelling. I don't know if there are any papers out there on the subject (I've yet to find any), but could anyone share their knowledge or links on how it's changed over the years? The most efficient workflows? When did newer techniques first emerge and become common workflows…