Hi
I'm currently researching hard surface modelling. I don't know if there are any papers out there on the subject (I've yet to find any), but could anyone share their knowledge or links on how it's changed over the years? The most efficient workflows? When did newer techniques first emerge and become common workflows today?
Replies
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
https://polycount.com/discussion/166058/ak-337-modular-rifle-system/p1
https://polycount.com/discussion/208690/game-ready-lowpoly-asset-from-fusion-360-workflow-guide
Hey, thanks for the links. I'll be sure to give them a good peruse. :)
Those are excellent links. This might help too, since you're looking for history/foundations
http://wiki.polycount.com/wiki/Subd
Thanks for this additional link. Is there anything similar (in the Wiki or elsewhere) for facial likenesses/realistic skin shaders etc.? I did a search but it only came up with sculpting in general and anatomy etc. Thanks.
We used to have some tutorials for realistic 3D portraiture but it's all way out of date. I would just do an image search, and pick what looks good.
https://www.google.com/search?source=univ&tbm=isch&q=cg+portrait+tutorial+shader
Grab blender and watch Josh Gambrell on youtube This beginner tutorial is excellent.
https://youtu.be/iWnlWu0-o3k