Hello fellow polycounter's! Decided to post up my project ive been working on and get some C&C from you fine fine folks. Im in my SR year of college and will be graduating in about 4 months or so. This project is gonna be an unreal level that i am making for my portfolio class. This is my first real time creating a real…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
One thing that’s worked well here is to start a new Topic and post your work in progress, with frequent updates as you go along. Ask for feedback. But keep going whether you get any or not. Be a force of nature! Kick ass and chew gum! You got this.
This character was created as a personal test and training project.
The main goal was to practice and improve my skills in character modeling, focusing on anatomy, proportions, clothing details, and overall silhouette. This is not a final production asset, but part of my continuous learning process. Any feedback or…
Well, the first thing is that you are sending your portfolio to companies you want to work for and your portfolio matches. Perspective employers can smell a mile away someone who isn't excited about a genre/art style. So if you love mmo's or rpg's, don't apply for a military fps. Second, just be passionate and energetic.…
Well been a while since I posted last. I dont want to post unless I made SOME progress and it has taken a lot of time doing all the shitty things (retopo, uvmapping and baking). But now at least I started on the texturing! And its fun! YEAH! sltrOlsson: yes totally agree. going to fix the asymmetry in Max by pushing around…
Hello all, I am currently working on a project for a course I am in. I would love any feedback on this as I progress through the end of the month. This is my first piece using Trim Sheets, I have never used the workflow before. Everything except the rocks uses the trim. I plan to add more variation to the trim sheets and…
After reading a few tutorials MoP and Ryno posted in another thread, I set out to attempt to put that new found knoweldge to the test. I think I had some pretty good success, but I still need A LOT more practice. I ended up calling this one sadness even tho I didn't intend until close to the end to make it sad. I decided…
Intro and research I'm doing a small little side project alongside my university studies just so that i can work on and improve some of my techniques and areas in my work flow. my main focuses are going to be effective high polygon modelling, and by that i mean ensuring i keep the topology clean and ensure that its…
UPDATE! After having actually gone to GDC. I can near fact-fully insist that a print portfolio is not only a great idea, It's damn near expected. I heard a complaint to almost every person (though there were few) who tried showing thier work on the small screen of a phone or even psp. However, phones/psps worked excellent…