Hello Polycount, I'm working on a game asset for my portfolio. I did my low poly model (about 4.000 triangles) and I added details in ZBrush, from my low poly model. I want to bake my high poly model into my low poly normal map using Substance Painter. Here's the result : That's the result from the bake in Substance…
hi there i making a low poly version of my flash bang but i dont know how mych tir count is good for this kind of prop i hope u guys can help me out of it also want to know can i use symmetry for utilizing uv sapce and normal map but how?:poly117: Attachment not found. Attachment not found. Attachment not found.
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
Hello there! This question is for people who already have some experience with animation in the industry. I would like to know how much an animator would earn per month on an average. I would also be interested in how contract work does work with animation. Is it usual to do animation as contract work? Any help would be…
The question is asked in a way that it's only valuable to gauge personality. It indicates a persons subjective level of self-confidence, but won't provide anything useful beyond that more useful would be: you receive xgen hair and your task is to convert it to game ready version. Target platform is unreal, textures must…
I got this toy noodle texture I wish to create but I have absolutely no Idea how to go about it. The physical properties are doable but how can I create an accurate representation of the surface in a normal map?
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
I wanna model this and texture it this is what I get I kinda elavorated for this but this is quite endless. what should I do? How can I texture it properly or How do I recreate this scene from references?
Hi there, I am trying to model a dumpster for rendering in Unreal Engine and am currently working on the wheels /casters. As you can see, I have tried to keep my geometry as simple as possible as this is only a small part of a larger model. My plan was to create the rubber and metal parts for just the wheel portion of the…