Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
Are you looking for a team of dynamic and talented people who are
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open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone, such as
the Modern Combat, Dungeon Hunter,…
* Update (Aug 2019): This position has opened, please reach us at jobs@funktroniclabs.com Funktronic Labs is an independent games studio based in Los Angeles, California (Pasadena). We are a small creative team who inspire to develop innovative interactive experiences within VR/AR and consoles. We are looking to hire a 3D…
Hey Polycount crew, http://bugfush.com/ I just wanted to ask for some comments and critique about my portfolio. First a little bit of background about myself for anyone interested. I've got 3 years of experience working for mobile games companies, military sim places, & modding teams. Additionally I've done some arch viz…
Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hi, My name is Darren Horrocks. I am a fully licensed, remote outsource prop and environment artist. Licenses: - 3DS Max - Zbrush - Photoshop Specialty: - environment sculpting - high resolution modelling - realistic textures - next gen game art - extensive CryEngine 3 experience for AAA next gen pipelines - extensive…
Hey Everyone :) Hope your all doing well. I have a quick question, How many trim sheets are commonly used for an environment in games? I'm new to this process and currently in the planning phase of a new project and just wondering how much 'Budget' an environment artist would have when designing a building and outside…
Hey guys, long-time lurker, first time poster here. Here's an environment I started working on not too long ago, and I've been picking at it for the past few weeks. Posting it here so that I get the motivation to crank out new and awesome stuff! Current Image(s): I'm basing the environment on a concept from Rayman Origins,…
Wow, that sounds like the most sexually deviant environment ever. Right now I'm wrapping up the last of an eight month program which is really great, but also geared heavily towards animation for TV and broadcast. We don't cover game engines or much lower poly work in the course, and there are just a handful of people…