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Rayman Origins Environment

Hey guys, long-time lurker, first time poster here.

Here's an environment I started working on not too long ago, and I've been picking at it for the past few weeks. Posting it here so that I get the motivation to crank out new and awesome stuff!

Current Image(s):





I'm basing the environment on a concept from Rayman Origins, based off of a concept by Floriane Marchix. The eventual goal will be to display in Unreal, aiming to do a style somewhere between painted, and with some things normal mapped. I'm gonna feel out how the normal map thing goes, as I work on it.

Here's the concept:
Rayman-origins-conceptarts-03.jpgFloriane%20Marchix_zps48d7319c.jpg

So far I have the blockout, and I'm working on throwing placeholder textures on everything to get it all filled out before I start going into more detail. More to come soon!


RaymanFishingTower_BlockOut_zps958db7a4.jpg
RaymanFishingTower_BlockOut3_zpsf017f45d.jpg
RaymanFishingTower_BlockOut2_zps010b60ac.jpg

Any critiques/advice is always welcome!
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