[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Hello Everyone and welcome to the Infinitesimals - Indie game art log. I'm making an Indie game and this thread will be the dumping ground for the work in progress artwork for the game. It's in the 3d Section because the final result will be fully 3d, however I will include some 2d concept art because it will of course…
Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Been a while since Ive done anything, not related to work. Its supposed to be a Winchester Model 1897 Takedown (also known as a trench gun for its use in WWI) with a heat shield and bayonet mount. I have image planes set up and am using other references to get the details. I plan on doing a High Poly build (pictured)…
I find your model just fine but i do think like sensorium said that its all about the two volumes coming together i could imagine it being a building from the idealistic future where utility and design come together like some of the art from the 60's all the way to the 80's. Now one thing you missed is scale if you look
I do it manualy. You can you NightShade`s UV script, i saw in another topic someone use it to straighten UV islands. Results on your screenshots are looking much better. And yes, distortion... personaly i just fix it manualy :smile: . You have data how much your UV is distorted, just move vertecies (UV`s) until they had as…
Mercedes Benz S-Class LWB 2017 It is animated using Xpresso (no keyframes), working smoothly also with AR or Physical render's motion blur. Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Main texture's size is 3072x3072. * Vertices: 115514 * Polygons: 91654…
There was that online RE game Outbreak a few years back. I guess it flopped in a huge way. I think that the idea itself if flawed. How scary can it be if there are 10's to 1000's of players running around the world? That's the whole point of survival horror games is that you are alone and have nowhere safe to go. But I…
Thanku so much for ur feedback, ya i was told that am not supposed to have "circles" in my UV's so i just went all in. :s and the hydraulic hose makes so much sense; I will definitely add that in the pipes/cables layer and yupp will get right back to some more localised weathering, i guess i was holding back cause am just…