Hi folks, I'm trying to understand about referencing-in characters before rigging. This is a recommended doing by Advanced Skeleton team but I'm really not sure about it's benifits. Will referenced characters preserve weight painting should I ever change their topology in the source file? Does swapping character…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
I'm working on a project for a game design class that involves creating a 3D Racer in the concept of something similar to ModNation and/or Mario Kart, but I'm also stuck doing the rigging for animations (something I usually don't do). Is there any way I should model these racers (the character's top half will only be seen)…
Hello guys! This is my 2nd thread here at polycount. I've decided to make another character, this time JRPG inspired, (mainly because my style is quite anime inspired still, working on it to make it more cartoony). I've had a hard time to make her body look "interesting" as in stylized and fun. It was also quite tricky to…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
I don't know about that. If they used instancing, they could pull it off. Diablo II made a great online action rpg in a time where dialup was the most common connection. I don't think latency is as much of an issue today as it was ten years ago either. Nevertheless, what I meant to say was I'm interested in a single-player…
Hey folks, I'm really behind in the art marketing, but I'll need in the future a 3D character body & eventually facial rig? How are the prices going? It should be somehow impressive work(lol?) high poly... I know it's very subjective, but... any examples or numbers are greatly appreciated!
Our client is looking for an artist to produce a 3D model with rigging of an Anime style character. Details of the projects can be found below: 3D Modeler needed for Anime style models If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about…
Bigshot Toyworks is looking for a contractor who is interested in toy design. The models are simple and relatively low polycount. This is for project by project contract work and can be done from a remote location. We are looking for someone who can rig and pose a simple model for pre-production project renders used for…
I have a rig I setup using UE4's art tools but I am getting major slowdown in viewport caused by the constraints node. Tested this using modify > evaluate nodes and turned off each node until I found the culprit. When constraints are turned off everything is fast again but obviously nothing follows anything when it's…