Hello guys! This is my 2nd thread here at polycount. I've decided to make another character, this time JRPG inspired, (mainly because my style is quite anime inspired still, working on it to make it more cartoony).
I've had a hard time to make her body look "interesting" as in stylized and fun. It was also quite tricky to make the eyes look good since they're so large and at first they looked like bug eyes. I would really appreciate some feedback from you guys.
Thanks for dropping by!:)
Here's the character:
Concept:
Zbrush WIP:
Replies
I think you should tighten those pants around her butt, make the hips a little thinner to match the concept and add some more arcs to her pose. The line of action from her shoulder to her wrist is just a straight line, try breaking it up to make it look more appealing.
I'm not entirely sure what to do with the pose but I pushed her chest forward a little bit.
Here's an update from today (also with a closer shot of the face, hope it's not too scary with the large eyes). Haven't done all that much though, but I did fix minor tweaks on the clothes and gave her gloves, currently working on her shoes.
Oh thanks so much Hazardous! If you've noticed I've followed your tutorials on DA of female face- hair and the Hatsune Miku tutorial. It's even your Zbrush skin I'm using. You're a huge inspiration to me!
^Pro Tip right there.
I'll try to make the shoes your way!
It's sorta hard to tell because of the image size but I would take another look at her inner thigh from the front view. In the concept it bulges out and then is compressed by the tights. I don't see that going on.
Not going to bother so much about the ears because they will hardly ever be seen. Feedback still appreciated. :]
Yeah like I said, please give me feedback and don't be afraid to be too harsh.
Alter all this will hopefully be good enough for my WIP portfolio. So again, all feedback is appreciated C:
Don't know how one would add it though.