Hi everyone, after a streak of contract work I have now a little spare time on my hands, so I figured I should fill my portfolio with some new stuff. And since all of my recent work is under NDA, I decided to start some personal project. Searching for inspiration I´ve bumped into some neat Fable 3 character concepts. These…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…
We are looking for a 3D Character Animator for our 3rd person Stylised RPG Character. Our character has already been Rigged in Maya by a professional Rigger. We are working in Unity Engine. We are looking for this kind of animation style : https://www.youtube.com/watch?v=gXoPJuUeCA4 Here is the current version of our game…
We are seeking an artist that can easily do the street fighter 5 style of character modeling. We will need two high quality characters modeled and possibly rigged. Style: https://youtu.be/EWihRZK83IQ The selected applicant should be able to easily make the character look like the real life people the characters are based…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Payment can be as a freelancer, or post release. Requirements: Ability to work…
About me I am a 3D artist specialized in characters and I am looking for work. I use Zbrush for high poly sculpting, Blender for modeling, Marvelous designer for clothing and Substance painter for texturing. Skills Creating game-ready characters, Creating clothes for characters, Environment props high poly sculpting etc…
Looking for individuals that would like to create characters for our indie game. The game itself is 2.5D, and uses a cell shaded artstyle. But the characters qill be made in 3d. For the artstyle we are using, please take a look at the game: "Punishing Gray Raven". Currently some of our artists are japanese, but they are…
Hello, Not sure if this is the right place to post it, but I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should…
Hi! I'm relatively new to 3d, so I have a question: how do you model a character in really complex pose? (something similar to classical sculpture for example) I assume it goes something like this: sculpt symmetrical body > pose character > clean up sculpt and add details > retopo + uv > texturing ? And if it has two or…
Hey everyone, I wanted to share my latest demo reel for your approval (or disapproval). You can check it out at https://www.youtube.com/watch?v=s1rR7ceEYqI. You can also see texture breakdowns/more technical info at www.smessierobjects.com for each character. I'm still in the process of revamping pages, so a few character…