Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
Hi, I'm a full-time digital sculptor/3d character artist from the Philippines with 10 yrs. work experience in the film and video gaming industry. I have contributed digital art services to numerous AAA next-gen game titles, 3d print products, film and animated features. I having worked on such titles like Bioshock…
This project was focused on taking a prop design we could find from a viable artist and translating the concept into 3D as a Hero Prop. I chose a lantern with a cute heart motif. I feel like I accomplished the idea of transforming the prop into a model that would be seen often on screen in a game and utilizing a low poly…
Hello, everyone! We are DesOne studio, specializing in art-outsourcing and game development since 2017. We also provide services in graphical style development of your games, applications, artworks and promos. Our studio performs perfectly, timely and at a reasonable price. We treat our every project as the most important…
So after a month here we are after recreating the concept over from MagnaAngel 's wonderful story Winter's Victim. I asked if I were able to recreate an asset from her story using 3D techniques as well as create a 2D Concept. Using Maya 2013, zBrush, Photoshop and finally placing it in UDK we have this presentation thus…
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…
Hello! My name is Henry, I'm 29 years old, I've worked in the industry for the better part of my twenties, I Recently left the Game industry last year due to a passing in the Family and moved on to Teaching Game Development at a University in London. Here is my Portfolio: https://haytch.artstation.com/ I am still teaching…
[ Available for work ] Focused on a clean and structured process, built from experience and competency. I am looking to find clients that are in need of professional 3D art production and design. I work with a process that ensures a smooth collaboration, and which finds the best outcome that fits within the project scope.…
nice pre-prod! Good approach with blockout and prop planning. However at this point i'd suggest to move on with the architecture instead of finalizing the set of props. The structure itself usually plays the biggest role in the environment, so you might want to start refining it a bit more and maybe some general textures…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…